Do adult needs bring a lot of technology? Is it VR now?


Leading: U.S. science and technology blog Mashable recently wrote an article to explain the development of virtual reality in the adult content industry and help us understand the secret industry that has promoted countless technological advancements and will influence this new technology.

The following is the full text of the article:

When it comes to virtual reality, people usually ask three questions:

"Do you feel dizzy and nauseous?"

"When can I buy it?"

"Is there any adult content above?"

Do not misunderstand, they may not really want to see virtual adult content. (Although many people do think this way, this is nothing.) They are just curious about how the adult content industry will use this new technology.

After all, the adult content industry is always at the forefront of technological innovation. Just ask someone to ask why VHS beat Betamax in the home video area. Most people will tell you: The adult entertainment industry chose the former.

Since then, the adult content industry has helped a lot of technologies into the mainstream, from streaming video to simple payments – they have been involved in pioneering these novel ideas from the mid-1990s to the early 2000s, until a long time later, these technologies really became popular. .

However, virtual reality may bring greater challenges. The technology is now undergoing unprecedented public testing. From game developers to filmmakers to ordinary marketers, all types of people are exploring the Nuggets in virtual space.

Virtual reality has become the most important topic at SXSW, CES and even Sundance Film Festival - but most of them just show gorgeous samples, and killer VR applications have not yet appeared.

In addition, even if there have been some virtual reality movies and games, there are not enough people to fully enjoy the fun. Two of the industry’s most powerful 3 virtual reality goggles (Oculus Rift and HTC Vive) are already on the market, but shipment dates are all within a few months. Oculus also developed a Gear VR for Samsung that was used in conjunction with mobile phones, but the results were far worse than the company's own products.

Of course, you can stuff most smartphones into a Google Cardboard that sells for less than $10 at any time, but it costs a penny, so its experience will not be as good. No matter what kind of equipment, many explorers of virtual reality adult content hope that this immersive experience can be no longer limited to eye masks, but through more innovative technologies to add tactile elements.

The appeal of virtual reality adult content is so attractive (although the scope is a bit small) because films shot with this technique may bring a truly immersive experience. VR content creators use the word "participation" - that is, this technology can deceive your brain and make you think you are involved in the film's experience. If done properly, virtual reality can add an additional level of experience to adult entertainment products. With these technologies, you can not only see your favorite content on the screen, but you can actually participate in it.

As with conventional virtual reality, the production of adult content has experienced many failures. As in other areas, many of the largest companies are still watching and waiting for startups to sort out all the details.

The reason why they are so cautious is because the adult content industry has also made headway in many emerging technologies while advancing creativity. For example, piracy has dealt a heavy blow to the pay-film industry; video sites like PornHub and YouPorn, which the industry calls "pipeline sites," are typical examples.

“Free adult content is the main reason for shaping the industry as it is now. The second biggest concern is piracy, but the pipeline website can be browsed for free and does not need to be logged in.” Adult content industry business news site Xbiz founder and publisher Alex ALex Helmy said, "As long as such a website exists, paid websites will suffer."

When another technological advancement went bankrupt, the entire adult content industry was hit hard again. This technology is 3D. Many movie studios think 3D content can help them attract consumers who are used to free adult content to purchase paid services. Therefore, 3D adult movies, including the big-produced adult version of "Avatar," have come out one after another, but they have not sold well until 2013 when they completely out of people's eyes.

Under the pressure of the pipeline website, the adult entertainment industry’s funding has been tightened, which also makes them not want to invest huge sums of money to explore emerging technologies before a technology gains recognition in the consumer market. As a result, the burden of bringing virtual reality adult content to life falls on the shoulders of startup companies.

"R&D requires capital. We need to see truly viable products before large companies can invest in them," said Herm.


Want to use VR to do "bad things"? You have to prepare a lot of money

BaDoink calls himself "the first virtual reality adult website," and the company's CEO, Todd Glider, said: "We tried Google Cardboard in January 2015. We were shocked by its effect, the kind of immersion. The experience is amazing. This may become the next revolution in the adult entertainment industry."

Grid said BaDoink’s parent company, CM Productions, is a technology company first, followed by an adult content company. After developing virtual reality R&D, they gave away thousands of Google Cardboard glasses for free to promote their products.

BaDoink also faces about four competitors in this area, namely VirtualRealPorn, NaughtyAmerica, CzechVR and KinkVR focusing on fetishes. These sites usually charge a monthly fee, but then allow users to download content at will. However, some companies have abandoned this model: PornHub recently launched its first virtual reality video center, providing about 30 free videos.

The major websites are trying their best to attract users and support a wide variety of virtual reality goggles, from Cardboard to Samsung Gear VR, to the Oculus Rift development kit. However, you certainly need to have high-speed Internet connection and large-capacity hard drive, because these files are usually between 4GB to 8GB.

There is currently no streaming service that can support virtual reality, in part because it must achieve 60fps frames to provide better virtual reality video effects. So, even if you can buy a $10 Google Cardboard, virtual reality adult content can't be easily transcribed into streaming video from DVDs like traditional adult content, or even pirate some classic 2D adult content.

However, if you can understand the specific production process, those who are frustrated with the process of acquiring virtual reality adult entertainment content may have more compassion.


Shooting VR adult movies is definitely not as easy as you think

Shooting virtual reality content is still a very difficult task because there is not yet a truly outstanding virtual reality camera on the market.

Therefore, it is necessary to shoot a script from multiple different angles at the same time so that the user can freely turn to watch different angles of content. The film must also reach 60fps to get a comfortable viewing effect, which not only improves immersion but also avoids vertigo.

BaDoink's video is currently shot using a set of GoPro cameras, which is also a common virtual reality shooting technique. The current film is for the eyewear wearers to give the actor's perspective - most of them are men. (According to PornHub's data, about 80% to 90% of these videos use a male perspective, and about a fifth to a quarter of adult video viewers are women.)


The GoPro camera is a common virtual reality shooting technology.

"The GoPro cameras are fixed on the actor's head and connected to the PC through various cables," said Grid. "They can't really move. The arm can't move and the body can't move like normal sexual intercourse."

The final video allows viewers to rotate their heads 180 degrees or 360 degrees, but other features are limited.

Some companies use specific adult movie plots so that viewers can understand why the protagonist of the video is lying like an immobile dummy. He may be receiving a massage, or he may have just emerged from the bed after an accident.

Others will try to break through this limitation: "We want to be able to get rid of restrictions on the perspective. Your position is fixed, and because you can not move, so the plot can not be changed." Gridd.

Videos that focus on perspective experience are also affected by the limited location; many popular actions cannot be performed because it may cause dizziness. If the camera in the virtual reality moves but your head does not move, it immediately feels dizzy and nauseous.


The video is affected by the limited position; many actions cannot be performed because it may cause dizziness.

Grid said that in these videos, the act of the performance must be performed by the actress. She must always pay attention to her position during the shooting process.

"She can't be too far to the left, or she can't see it. If it is too close, the image will be blurred. Therefore, the scope of the activity is actually very small." Gridd said, "shooting virtual reality adult content requires a lot of effort. But it must be very natural in the whole process."

Christie Stevens, a four-year star, has tried virtual reality movies. She currently shoots two films for BaDoink.

“The shooting of a virtual reality movie requires a lot of physical challenges. Because the actor can't move, so most of the performances are done by me. Sometimes it feels awkward because he can't speak, so it's like I'm flirting myself. Same, "she said. "The actor can't respond to me. He can't really say anything. It feels a bit unnatural."

However, in spite of many difficulties, Stevens still considers it worthwhile: It is all about developing a promising technology to help her interact with fans.


Remote 啪啪啪 seems to be the way but...

Currently only developers and super fans have virtual reality devices, which means that there are few viewers of virtual reality adult content. However, the existence of this small group of people has a certain representative significance. Reddit discussion groups like r/Oculusnsfw have started to discuss every video and every technical breakthrough, and they also value the quality of the performance, as well as photography and virtual effects. Because production companies are also very active in these forums, fans can provide them with a variety of feedback.

"These people not only love technology but also adult content," said Gridd. "Their conversations are exciting. They talk about models, but they talk about technology. They will also mention the refresh rate."

In addition to listening to immersive feelings, these fans can not get much choice from the content of recognition. Virtual reality handles like the Oculus Touch and HTC Vive handles are currently only available to developers. In addition, both products have no tactile feedback (this feature allows you to know when you touched an object), and you can't get the feeling of caressing and clenching.

But Kiiroo in the Netherlands has developed a toy that can provide feedback on other parts of the body. Kiiroo is a remote adult products company that responds to sexual partners’ devices or signals embedded in videos through sex toys.

Kiiroo also has its own 2D video, but the company has already cooperated with BaDoink, adding support for virtual reality video. If a man owns Onyx (this is a futuristic cylinder with an opening on one side), it can be synchronized with the video by synchronizing the data. The matching Pearl devices are specifically developed for women and can achieve similar results.

Kiiroo communications manager Kim Pot said that the coding in these videos was added by the company’s employees. This takes a lot of time, but also to maintain a very high accuracy, the only way to ensure that the user "feel every action on the screen."

"We are really trying to develop the most immersive experience." Potter said, "In the regular adult films, you can only stare at the screen, but with this technology, you can lie down and let technology bring you Really happy."

Kiiroo’s devices can also be easily used by couples who are far away from each other, which leads to another aspect of virtual reality adult content: live shows.

In these live shows, porn stars chat and interact with viewers online, which has now become an important part of the online adult content industry. Once the compatible camera enters the mass market, the virtual reality adult content may also be able to enter this field, especially considering that the production cost of the live show is lower and it is not easy to be pirated.


Some people already want to make a big news, because you understand

All virtual reality adult content is just the tip of the iceberg of adult content industry ambition. However, not all people think that such adult content can continue to attract the attention of the audience after the initial freshness.

"Everyone will be shocked after two minutes of watching - but they will still watch regular adult content again," said Brian Shuster, who spent more than 20 years in the adult industry.

Online adult content makes consumers more discriminating because they face too many choices and they can get immediate satisfaction. Judging from the status quo, the adult content industry can make it easy for users to find what they like, and then find the footage that they really want to see from these videos.

“People spend a lot of time focusing on attention. They can now fast-forward and scan what they want to see.” Schuster said, “Online adult content can give viewers something they are interested in. They want to create Content that is competitive and equally interesting is very difficult."

What's more, adult content in virtual reality has to face very practical restrictions: "People are now using keyboards or handles. When you watch videos, your hands may not be idle. Even if you are really idle, it may not be clean."

Schuster's company has a clear understanding of the direction of the development of virtual reality adult content, which is based on a number of promising technologies. The first is "sythnologram," which is expected to trigger a new 360-degree video revolution. With an array of multiple cameras, users can walk around in one space and watch from any angle of view.

"Adult content became dull and dull overnight, and suddenly it can be ever-changing," he said. "This can also get rid of the infamy of serving adult content primarily for men, because you can choose any perspective. If you want to put yourself The nose is next to someone and that's no problem."

But Schuster's bigger dream is to turn an actor into a hologram, like Princess Leia in Star Wars.

To implement this technology, you need to use 136 4K cameras to shoot actors in front of the green curtain. Holographic adult content producers also use two forms of motion capture, one of which specifically captures the shaking and swinging of the body during shooting.

This finished product is more sci-fi than other virtual reality technologies. You can choose the actor you like, call the person's hologram, and then synchronize with a device like Onyx, which can be ordered through Schuster's Red Light Center virtual world.

This may seem a little strange because the other party is not really involved in sex - but there is still some interaction between the two sides, because the actors agreed to authorize their appearance to the production company, and each time someone calls these holographic data, they can bring it. Income. For Schuster, this is better than letting people watch your video for years to come, but not paying you anything.

“The careers of adult content industry professionals are very short, but their impact on the entire industry will continue for decades. Most people will not get paid when they are retired.”

The impact of virtual reality will come sooner or later, but not necessarily a small movie

It is true that only a few people currently watch virtual reality adult content, and many of today’s ideas also look very vague. But these issues are not unique to the adult content industry.

For example, games are often regarded as the leader in the field of virtual reality because game fans are more likely to purchase powerful hardware that supports virtual reality goggles - but many large game publishers have not publicly supported any virtual reality content. Like large publishers of adult content, they also realize that it is best to let smaller, more flexible companies take the lead in exploring this area.

The game may be a more important force than adult content, and even within the adult content industry does not deny this. According to a survey released by Hermé’s company in February this year, 53% of respondents believe that games can increase the popularity of virtual reality goggles, and 38% believe that adult content can increase the popularity of virtual reality goggles.

This may also be because companies such as Oculus and Samsung are unwilling to respond to adult content on their platform. This is not surprising. No tech giant is willing to openly embrace pornography. However, Greed is still very optimistic, he said that some technology companies are already talking about.

"I think for many people, adult entertainment is just a way of entertainment, no longer hotter than football, even less dangerous." He said, "Mainstream companies may still resist, but we still think, 'This is only It's a sex video!'"

Adult content may not become mainstream, even in the field of virtual reality. Perhaps it will still be the subject of people talking in private as they have in the past.

But even if people do not widely discuss the impact of adult content on this new technology, its progress is still worthy of attention, just like the VHS of the year – we are likely to feel this effect in the coming years.

"The question is not whether virtual reality will have an impact," said Herm, "but when it will have an impact."


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