What kind of miracle will happen when the digital world is integrated with the real world?

Augmented reality (AR) is often confused with virtual reality (VR), which is very similar to it. Although the technology of AR and VR heads is changing the world around us. With technology, even incredible things can become a reality. But what happens if we go one step further and integrate the digital world with the real world?

Augmented Reality (AR) is hopeful to help us do this. AR can change the way we visualize, share ideas, learn knowledge and use imagination. With AR, you can also add visual overlays or 3D digital images to the real world and enhance the real world contextual experience with information from the digital world. Enhanced version reality can be viewed through a head mounted display (HMD).

The advanced version offers stereoscopic 3D HD video and audio, but it's not the same in terms of concepts and use cases. The AR is open and does not provide a completely immersive feel, allowing users to see the real world around it. VR is closed and puts users in a virtual world.

AR is like Iron Man, and VR is Avatar. Tony Stark can analyze the surrounding environment through the information displayed by the helmet and hear voice prompts at work, while the actor in the movie Avatar enters another world through avatars and lives a completely different life. We look forward to some influential companies, such as Google or Apple, to drive the development of the full AR platform. For example, Apple announced the launch of ARKitTM, which provides developers with a set of tools for embedding augmented reality into applications on iOS 11.

â–ª Some interesting use cases for AR include:

- Retail: German retailer SaturnTM is experimenting with augmented reality salespeople called PaulaTM. If you walk into a retail store and wear Microsoft HoloLensTM, PaulaTM can guide you through the selection of products and introduce you to the features of the product. In addition, it can also help in the sales process.

- Education industry: AR teaches by simulating real life, replacing the highly complex teaching equipment needed for a complete presentation. With AR applications and platforms, students can visualize 3D models in real-time in real-world environments, helping them better understand the concepts they want to learn.

- Manufacturing and maintenance industry: Aircraft maintenance is a very difficult job because it takes years of training to understand the tools, components and instructions. AirbusTM is using wearable technology to dramatically accelerate labor-intensive aircraft maintenance while improving accuracy. When performing maintenance, employees can wear a head-mounted display and visualize the entire activity, which can shorten training time.

- Construction industry: With AR applications, the team can even visualize completed projects at the construction site before construction begins. Architects can enter the house, double-click to change the color or layout, and immediately see the changes.

- Tourism: You can learn more about the city's landmarks or museums anytime, anywhere. With AR, visitors can view the latest relevant information according to their needs and preferences. For tourists traveling abroad, language communication is a big problem. AR can translate different languages ​​by scanning the language displayed in the signage, airport and other locations.

â–ª Some interesting use cases for AR include:

In terms of the commercial use of AR, the biggest limitation is the lack of appropriate content that needs to be created from scratch. Even the simplest form of AR heads-up needs to identify the environment, understand gestures, process information, and project digital content in real time. High-resolution forward-looking cameras for use in HMDs help capture the environment within the field of view (FOV), while a range of sensors, including depth-sensing cameras, help identify spatial relative positions of various objects. The optical system in the AR head display is very complex. After processing the information from the sensor and camera, the optical projection system projects the digital information into the user's FOV.

Some AR headlines (such as Google Glass) were originally designed to project digital information to help users make better decisions, while some newer, more advanced AR headlines (such as Microsoft HoloLens) have more processing power. Better optical and power management features allow users to interact with these digital objects. All of these advanced head-up features allow users to see and interact with virtual objects in 3D, as if they exist in a real-world environment.

â–ª Storage options in AR headers

The AR head display is usually an unrestricted device that can be operated without both hands. This also means that most of the calculations are done in the header. Earlier versions of Google Glass used TI's OMAP 4430SOC (system-on-a-chip), 1GB (billion-byte) low-power DRAM, 16GB of storage, 5MP (megapixel) camera and Android 4.4. However, the first generation of Microsoft HoloLens devices feature Intel 32-bit architecture, GPUs, and custom holographic processors (HPUs) with 2GB of mobile DRAM (LPDDR) and 64GB of storage (eMMC). Given that the types of applications supported by these AR headers include, but are not limited to, communicating with people a few miles away, in the short term, these advanced AR header architectures can be like smartphones. Compared to the processors used in PCs and servers, these head-mounted processors drive processors are more likely to be similar to chipsets in high-end smartphones, with high performance and low power consumption. In addition, to store data locally in the header, you need to use storage in the form of eMMC, SD card, or SSD. A variety of SLC/MLC NAND products, LPDDR2/3/4 products, eMMC or multi-chip package (MCP) products (the latter can package NAND and LPDDR together for efficient integration and space savings) Limit AR storage requirements.

â–ª Future developments

Although AR and VR devices are still separate devices, it is foreseeable that these two tasks will be possible in one device in the future. As mentioned in Micron Technology, both AR and VR rely on realistic continuum and varying degrees of digitization. As the resolution of displays continues to increase, and high-quality and low-latency data rendering becomes a necessary technology, the computational demands on these heads may exceed the demand for advanced smartphone features. Such functionality may need to be implemented through dedicated hardware and software that can process end applications more efficiently.

This is a very interesting era, and the development of AR goes hand in hand with the development of machine learning (ML). ML This technology gives computers the ability to learn without explicit programming. In the ML field, image recognition and speech analysis are the two most prominent technologies in today's research. This also coincides with the functionality of the AR head. With the continuous development of ML, AR headers can be used as smart terminal devices for training these ML algorithms. Smarter, smarter algorithms, in turn, provide the most relevant information for AR glasses, making the latter an indispensable device.

â–ª Summary

Augmented reality is an exciting new market that is growing at an alarming rate. With the formation and development of the concept of the connected world, humans can interact with the world around them with augmented reality glasses and interact with each other. Now, this technology is still in its early stages and it needs to go through a long and exciting development path. Micron Technology will continue its efforts to support Augmented Reality and turn it into a product category under storage products that will not only stand out from other products, but also ultimately enhance the customer experience.

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